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Review

Iron Harvest is a dystopian RTS in the great lineage of Company of Heroes.  Set in the universe of Jakub Różalski, to whom we also owe the board game Scythe - so yes, officially, it's not the same universe, probably for legal reasons, but the differences can be counted on the fingers of a penguin -, which depicts a barely alterna...

Iron Harvest

  • Greg Burn
  • May 25, 2021

Iron Harvest is a dystopian RTS in the great lineage of Company of Heroes. 

Set in the universe of Jakub Różalski, to whom we also owe the board game Scythe - so yes, officially, it's not the same universe, probably for legal reasons, but the differences can be counted on the fingers of a penguin -, which depicts a barely alternative post-great war world, where Nikola Tesla would have allowed the emergence of dieselpunk mechas. The engine may not be technically up to scratch, but the AD is impeccable.

The communication of the game has focused a lot on the single-player. If the cinematics does not stand up to the tenors of the genre, they have the merit of bringing consistency to the heroes. 

There are also classic missions, almost without a base, which offer a hairy challenge.  If some missions end with a defeat "in scenario", others will make you believe that it is impossible to win because the challenge seems impossible, while it must.

The units are varied and especially useful throughout the game. For example, infantrymen can change their specialization at will by picking up different weapons, take cover in buildings or behind sandbags, and the "vetan" system makes them more and more powerful.

The only drawback is the medic unit, which is quite useless: you can heal yourself at leisure by returning to your base, and especially much faster. A power unlocked by this unit allows you to set up healing camps anywhere on the map, but the power can only be unlocked by winning battles... Impossible for a non-combatant unit. On the other hand, the more versatile mecha units, besides being expensive, take up too much space in the unit limit to be the only endgame units.

If the skirmish mode against the AI won't offer a very interesting challenge, the online level is already very high, maybe because of an automatic system not yet fully tuned, as it has only been available for a short time. 

Sold as the great comeback of RTS, Iron Harvest may not be the comeback, but it will have succeeded to interest in a type of RTS that is a great success. The game seems relatively well balanced in multiplayer, at least well enough supported to erase the few flaws and imbalances seen.

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