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Review

Rogue Heroes starts with a quick introduction that tells us that the island of Tasos was once home to 4 titans whose power was sealed by goddesses. Hundreds of years later, after a flourishing period, the titans are about to awaken again and the goddesses call upon a group of intrepid adventurers to clean house once and for all. Our quest begins...

Rogue Heroes: Ruins of Tasos

  • Greg Burn
  • Jun 07, 2021

Rogue Heroes starts with a quick introduction that tells us that the island of Tasos was once home to 4 titans whose power was sealed by goddesses.

Hundreds of years later, after a flourishing period, the titans are about to awaken again and the goddesses call upon a group of intrepid adventurers to clean house once and for all. Our quest begins with a difficult awakening in a shack that seems to have lived a lot. While leaving, we meet the carpenter Griff, a native of Tasos who explains to us that after having been called by the goddesses, we landed in the village of Interior... At least what's left of it. The place is a ruin, so to speak, and one of our main quests will be to rebuild the city as the adventure goes on. In addition, you will have to repopulate it a little by inviting NPCs from all over the island to settle there. To rebuild the first building, Griff asks us to give him 80 gems.

In the great tradition of The Legend of Zelda, there are rooms full of traps, puzzles (blocks to push, braziers to light, push buttons to make chests appear or unlock doors, keys, hidden rooms, etc.). But also and above all, labyrinths full of monsters with unique patterns to kill to get the precious gems. The bestiary here is more formidable than outside and the more you advance in the adventure, the more the enemies will gain in resistance.

If the construction of each dungeon is unique, there will always be a boss room on the last floor, to be unlocked with a special key that will be found in a room offering a slightly more elaborate puzzle. In case of premature death, and it will happen more than once, the character is teleported to the village of Intori with all the gems he had on him. So, like Rogue Legacy and its ever more expensive upgrades, we spend a good first quarter of the adventure trying to survive as long as possible in the very first boss lair and we invest in the first blacksmiths' and doctors' houses before improving our life and the power of our weapon.

Where others struggle with execution and scope, Rogue Heroes: Ruins of Tasos observes and is inspired to deliver an adventure that is consistent in content and true to what we've come to expect from the top-down Zelda school. It also embeds a roguelike, but not too much, in perfect balance with the rest. However, the classic storyline is not very surprising for the player. A good little candy that will keep us busy while waiting for a new part of the flagship saga.

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