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Review

The Falconeer is not a shoot'em up with a story on a post-it. The scenario takes us to the Great Wasteland, an oceanic world composed of islands, harbor cities, and villages, but also of ancient places with hyper-classic statues like the ones you can find in the Lord of the Rings. And as in this kind of literature, it is a question of discoveri...

The Falconeer

  • Greg Burn
  • Jun 17, 2021

The Falconeer is not a shoot'em up with a story on a post-it. The scenario takes us to the Great Wasteland, an oceanic world composed of islands, harbor cities, and villages, but also of ancient places with hyper-classic statues like the ones you can find in the Lord of the Rings. And as in this kind of literature, it is a question of discovering several peoples at war with each other, and in fact, we quickly understand that it will not be just a question of shooting bad guys, but of being involved in a scenario that proposes a deeper web, with alliances to be created with this or that people. Our goal will be to fly from island to island, to carry out various missions ranging from protecting places and allies to delivering goods, without forgetting of course a ton of aerial combat.

The Falconeer offers different activities to advance the main story, but also to gain some experience and strengthen your equipment by spending hard-earned money during expeditions across the ocean of this open world. 

The Falconeer is therefore very easy to handle, provided you accept some annoying flaws. What is nice is to see that our Falcon does not react like a plane. If we point it to the right but a strong wind comes along, it will struggle a bit, which makes it quite lively, and even exhilarating in some fights. Similarly, the falcon will not fly across the sky in a perfectly straight line, it will have to be reoriented regularly to give it the right direction to take. And when we ask him to slow down abruptly to change direction, the animation shown by our mount is well executed. It's organic, and it's quite nice.

As for the sound effects, the soundtrack is almost non-existent. Also, the chirping of our weapons doesn't make you want to turn up the volume. 

The Falconeer has some good ideas, a charming art direction, an interesting open-world dimension, and a rather dense scenario. Unfortunately, it is plagued by a lot of flaws, which can be forgiven for a one-man game of this scale, but which still make the game experience a bit too heavy.

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